Pillars of the Veil

D&D Session Recap

The party discovered a seemingly personable street magician by the name of Mikah. He was offering to show them some magic and then decided to come along in an effort to leave town since he was not being allowed to leave town because of the guards. He accompanied the party as they talked with Max about the White Dragon and what they can do to help.

Their discussions with Max gave them approval to leave town and investigate to the north east, where the dragon was last seen and burned the small farming village located their. Ganthet chimed in that the story didn’t make sense, White dragons are known for ice, not fire.

The party ventured to the north east, but not before being attacked by some seemingly strange looking animals on the road to the village. No one was harmed in the battle, but it seems that Max’s warning about affected creatures in this world was true.

View
D&D Session Recap

The party began their day fully rested in Fallcrest. They quickly discover that Fallcrest has been taken over by a team of soldiers led by a man known as “Max”. They all have the same symbol on a broach that they wear. They ventured into town and looked for changes in their town and anything of note.

After some events in a local bar, they stumbled upon a large gathering in a courtyard. A man is giving a talk to the townspeople that they were attacked last night and 2 of their men slaughtered. They say they don’t know who attacked them, but they were looking for the men (they estimate 5 men) and were taking new recruits to help with the search. The man explains that with the emergence of dragons lately, the outside world has gone crazy and wild animals and rogue gangs attack the village. The townspeople are clearly angry about the situation and several volunteer during the speech to become a member of the town. To further rally people, the man shows 2 heads of slain men (one the person the adventurer’s actually killed the night before and the other, a seemingly random human) and says “They left their bodies in disgrace”. The party clearly knows this is a lie, but the townspeople are eating it up and several more join the ranks.

Also while looking around town the party finds out that the town religion has been replaced by a new temple and people in black cloaks. They probe the local church for more information, and don’t find anything particularly bad about them, but do hate them simply because of their possibly association with the other world.

There are many notices around town regarding the search for a white dragon that has apparently caused some damage to the town. A 2000 gold reward is being offered for the death of the dragon as well as a house in Fallcrest.

View
D&D Session Recap

The party started off with a fight against the remaining church members, who they had little issue fending off. They then ducked into town and took a long winding route to make it back to Lenna’s Hobble. Once there, they saw the entire party and talked a bit about what just happened and how Birch died and Ruane’s death. They talked to the new Half-Orc team member and tried to understand him, but were still hesitant at his joining the party.

(The rest of this data has been unfortunately lost)

View
D&D Session Recap (Kevin's Sessions)

The party did some exploring of the town a little bit and traded for some items and goods. After the trading, many went on smaller side quests to learn some things about the area. Kevin researched Ruane and was captured in the most glorious of rescued attempts. Luckily, due to his discussions with Davros, he had a way to tell the others that he was in trouble. He used this and that called the others.

Everyone went to the red temple and started ransacking the place (this is obviously a bad thing), they found the secret entrance where Shivetya was hidden and followed into some natural caves. Inside the natural caves were all manner of beasts, all slightly afflicted with shadow. They found their way to a boiling river flowing under the temple(side note: volcanic activity is definitely plausible now) and came up with a plan to cross the river. They tried to act like they were members of the church and convince someone to drop a bridge and help them cross. Then, just when their disguise failed, grog came in and started attacking them, lending some truth to their plan. The man dropped the bridge and got help, battle ensued.

The group found 2 chambers here. The first chamber was an area where magical items were bathed in the boiling water from the river and then heated until all their magical essence was removed. These items were then transported to the other room. Inside this room was also a magical staff which Ganthet picked up. Inside the other room was barrels of magical essence from the destroyed weapons. Ganthet also found and kept a book on how the magic distillation process is done.

Next they encountered a man with man cages of tortured animals, he intimidated that he would let the animals out, and the group thought he might get attacked by the animals in the cages and called his bluff. He opened the cages and the animals all turned on him, and then on the group. Fighting ensued. Many people hurt. Found a book on animal torture processes.

Next the group found a chamber with a woman in red and a man being tortured. She was trying to cast a spell and the group rushed her, doing massive damage, but not killing her. She stabbed into her victim and from the tortured man came a vicious shadowy spirit. The team almost wiped on him, taking massive amounts of damage and losing one team member (Birch, the cleric) to death. After the fight the group managed to get everyone up through magical items and a health potion hidden in the chamber. They moved on to the next room which was a large row of chambers. After checking a few (Drow in one room, human (?) in another, they finally found Shivetya and a Half-Orc. They let both loose and Shivetya wanted to see Ruane. He saw the body and was saddened, saying they had to bury him.

The team carried out Ruane and Birch through the secret entrance in the tree, and when they arose someone said “I see them over here!”. Encounter begins.

View
D&D Session Recap

The adventurers stabbed the vampire in the heart with a silver arrow and pressed all of the buttons. (reset the traps, killed Oakley, Kevin saw a vision, moved the stairs both up and down, and opened the wall) Once downstairs they found the people they thought they were looking for. They went through some people’s stuff and got some silvered weapons. Next they used the stairs that go up and found themselves in the plains just before the pit. After a bit of a discussion about where to go, the party decided to venture towards Averish.

On their way to Averish, they rested and the next day ran into a small collective of 5 casters wearing black cloaks. They spent a few seconds talking to them, but then attacked and killed all but one of the members. They searched their bodies and wrestled with what to do with the prisoner they decided to use him to get them to averish, but will kill him when they return. (Luckily the human they took knew Elfish, so he picked up on some of the words and has a good idea what they’re going to do). The cleric tended to his wounds and off they ventured to the Cave of Vision.

They debated with whether to go into the cave of vision or not, and also debated with whether to sleep in the cave or not. They finally managed to rest, but noticed the cave appeared to change for them. They got in and fought a mimic, which to the guide seemed like just a stalagmite. After fighting the mimic, Shivetya found a shimmering weapon of great power (+1 Celestial Muttering Rapier) and equipped it.

View
D&D Session Recap

The party moved on to the next chamber, with the Druid starting off going into the chamber by himself disguised as a rat. He was attacked as a rat and quickly scurried back, but wasn’t followed. He told the party and they charged into the next chamber, where they fought a Wight and a Wraith. In a chamber full of corpses. Birch took some minor damage, and is now down by 8 max hit points and one other character (Ashar?) took some max hit point damage as well. After dropping these 2 enemies, a ghastly left leg dropped from the final kill. They spent some time checking out all the corpses and found 12 silver daggers, a silver rapier, a silver quarterstaff, 2 spell books, a journal (from an elf wizard), 300gp, 2 rubies (50gp each), and 2 emeralds (25gp each).

Next the party wandered down a very very long hallway, each few feet more and more candles showed on the wall and the Rogue found 6 traps in the hallway. (1st – Spike trap from the ceiling, 2nd – Fire trap, 3rd – Acid trap, 4th – Necrotic trap (did not find out what it was), 5th – Arrow trap, 6th – Trapfinder trap). Shivetya disabled all the traps, including the final trap, that triggered when the trap was disarmed, while holding the trap he realized what it did, and decided to roll back as the trap triggered. The trap caused an entire 30 × 30 foot area to fall (100ft) into a pit of spikes. Luckily no one was killed by the trap. All traps reset when a button in the Vampire’s coffin is triggered.

After going through the hallway, they found a very accommodating elven vampire. They were able to recognize it as undead, but spoke with it anyways. She welcomed them to her chamber and asked what brought them to her. They mentioned they were looking for some people, but could only point out a name (Oakley) and that he was an older fellow. She mentioned some details about this person and offered to take the party to them if they gave her some gold. Several people threw gold at her (Cleric threw all of his gold, Shivetya agreed to 250 (?) and then threw it up in the air and attacked her). A fight emerged and she tried to dominate Shivetya twice and failed both times. She then attacked the cleric and the paladin several times, but did not manage to kill them before she fell. She turned to mist and traveled back into her coffin, where she is regenerating.

View
D&D Session Recap

The group checked out the house of the very messy old hags, they didn’t find much just some random weapons and such since the place was such a mess. They also found a few spell components needed for some of their spells inside the house. Jimmy’s Druid fetched some herbs and a small bushel of poison from the old hag’s herb gardens and the team went on their way. Shivetya spent a little extra time in the house and found (3) silver tipped arrows.

They journeyed back to the path from where they came and happened upon an Orc heading towards the cave, Shivetya and Jimmy’s character stalked the orc and stealthily walked behind him for quite some ways. The orc saw them just prior to entering the cave and went in. The 2 stalking members of the party went in and saw him crying over the body of the dead child. Shivetya saw him reaching for his weapon and shot him with an arrow, killing him instantly. The orc’s body fell over the crib. Shivetya searched the body and found some trinkets as well as searched the crib fluff again and found a Capital ‘R’ in the crib, which could fit with his earlier find of a flyer that looked like Ruane’s caravan. The party left the cave and headed back on their quest. The day came to a close and just before heading to bed, the Druid noticed an odd, yet familiar, sound. He heard wolves howling and he and Shivetya decided to check out the noise. They walked an hour and a half out of the way and up a mountain, and eventually found 3 wolves. One was clearly a leader and the 2 others appeared to be members of his pact. The druid used his druidic animal influence powers (as well as some rations) to temporarily tame the wolves. The night went by uneventfully.

The following morning the party hit the trail again. They passed a dead warrior on the way, in his hand a dagger rusted with age. They found nothing of note on his body. Eventually they happened upon 2 slug-like creatures who seemed quite curious of the party. Shivetya saw an old dead adventurer behind a crevice in the mountain and saw his gear was rusted and put together that the slugs were not friendly. He tried to convince the party to leave, but to no avail. The slugs managed to corrode the Paladin’s armor and Shivetya’s sword, doing minor damage to both. The party managed to kill the 2 rust monsters, but one of their wolf allies died during the battle. The druid and the wolves mourned the loss of their ally/friend. Shivetya risked his own and the Paladin’s life while trying to grab an ornate dagger that was being used to distract the rust monsters. He got it back, but it was worth much less (I think I quoted a price of 150gp retail).

After the rust monsters, the party continued onwards, reaching the Chasm by ‘dusk’. Walking along Chasm as a guide, they try to find some sort of clue of what they’re looking for. They indeed find it, at 100 yards out as 15 zombies all huddle around the side of the Chasm. Shivetya launches volley after volley of arrows, taking down as many as he can, what’s left gets stuck in the web spell cast by the druid (? or was it wizard?) and are quickly taken care of. The Paladin uses a channel divinity to destroy the first undead he sees, perhaps acting a bit brashly but turning the very zombie to dust.

After looking around a bit, the party notices a cliff below (cued by the Paladins keen sense of undead an evil) and begins to fashion a way to get down it. It is about 50 feet down, but it’s far enough that everyone takes proper precautions. The druid turns into a small rat and rides down on the Shivetya’s shoulder, but the rogue has to jump off at the last second and the druid barely manages to make it down alive. Everyone else has similar issues heading down, but they all make it with just a few scrapes and bruises.

From this ledge they can see a cave. The druid heads down the cave in rat form and sees the following – 3 zombies in a first chamber, 8 skeletons in a 2nd chamber, and 2 sarcophagi in a third. He turned back around after this for fear of being caught. The party took out the 3 zombies with ease, using the zombies low intelligence and the cave entrance for a terrain advantage. When the zombies had fallen, the final zombie turned into a rotting right leg. The skeletons fell with similar ease, although a few of the party took some decent damage. When the final zombie fell it turned into a skeletal left arm. Then the party came to the sarcophagi, and while nothing happened in this room, the paladin (and the others) decided to intentionally wake the undead that slept in the sarcophagi. When the paladin went over to the first tomb, the door was kicked over as he went to open it, falling onto the paladin knocking him prone and doing extreme damage. The mummies proved to be a very tough enemy, forcing the Paladin to use his final Turn Undead divinity to vanquish the last mummy. Unfortunately for him, one of the mummies managed to curse him with mummy rot, cursing him to doom without the aid of healing. When the mummies were defeated, the last mummy turned into a wrapped and mummified right arm.

View
D&D Session Recap

The group began to attack the humans keeping the wizard. The paladin tried to tank 3 humans and failed, falling several times but never dying. After a couple of rounds another human came from the woods and said “We found another one” and after seeing the fight dropped the halfling cleric on the ground and ran into battle. He was joined by one more ally and the fight was on. Lenna escaped from her restraints but was unable to be useful in combat, missing once and then being knocked unconscious again. The halfling cleric stabilized and missed the entire battle. After the party had slaughtered the humans, they took refuge in their house and discussed plans with lenna after reviving her and the cleric.

The woman introduced herself as “Lenna” and explained that she summoned the adventurers because she herself was summoned to the aid of another, Devin. She said she didn’t have many details of their quest, but instead told them to head towards the Great Chasm to find her old party who were “Attacked by undead and captured”. The party pressed for more details, but she had none. She mentioned their initial quest was to find the Lost Knights of Gardmore Abbey and mentioned 2 paladins which caused the paladin in the group to perk up. After hearing that they were loyal to Bahamut he quieted back down. After resting in the now abandoned house and getting to know each other a bit. The party head out in the morning after a fresh made meat breakfast cooked by Shivetya. Pror to leaving, they asked Lenna if she could provide any help in the quest and she gave them on potion of healing. Checking the bodies of the humans they killed, the party found a couple of flyers (one a bounty poster for Lenna, the other a Flyer with a snowflake on it which states “Evalyn is watching you, be on your best behavior”

The first day of travels was fairly quiet, the party found a sack of gold (200gp) which came with a not that said “For my dearest Karen, may this help you get through the hard times ahead”.

Day 2 was exceptionalyl uneventfully, but when they had to make camp for the night chose an uncomfortable location and lost some HP due to lack of comfort.

Day 3 got a little messy. The party was ambushed by some orcs and an ogre, but managed to fight them off. The paladin dropped a few times but was able to regain his composure and singlehandedly knocked off the Ogre’s head. After resting a little bit outside of the camp, the part investigated where the Orcs suprised them from and found an Orc baby in a crib and a human child in a cage. They checked the area for lootables first and then discussed what to do with the children. While checking out the orc child’s crib, Shivetya was bit by the Orc and shot it in the face with an arrow, killing it instantly. He found some torn up flyers matching what he had seen before and 20 gold. In addition he saw a poster showing a green roof supported by 4 beams (green, blue, black, and white) which said “Abide by the 4 Tenets, Cylar is watching”. The party reluctantly decided to try and find a location to take the baby due to the halfling Cleric’s insistence that they party not leave the child to die

While traveling, Shivetya pieced together some of the pieces to 2 additional flyers. One a black clenched fist which said “Do unto others” above the fist and “For Geralt has seen everything” below the fist.

After traveling out of the way for about 2 hours, the party came across a small hobble in the plains. In front was a young human lady tending to her herbs. After some kind talking regarding who she was and what she was doing out here, most of the party trusted her. The cleric asked if she might be able to help find a home for this child they found and handed the child to her. The druid checked out the herbs to see what she was growing, and none of them seemed dangerous at all. Shivetya mentioned something about her hair shimmering and the lady confessed that she was a dwarf who had been using illusion to cover her true nature due to people’s lack of acceptance of dwarves in the area. The Dwarf Paladin asked her for her name and when she replied with only “Olga” called her a liar who must not be a dwarf because she has no clan name. The lady, seeing the hostility in the group, responded by snapping the childs’s neck and lifted her illusion, revealing an old green hag. She was joined by 2 others and the party did not have much trouble dispensing of the old ladies and the session ended there

View
D&D Session Recap

The party each got a unique letter addressed specifically to them-
Shivetya
*
Ruane has not forgotten you, go to Raven Roost at sundown today to find your answers.
Wizard
*
You’re only just beginning to scratch the surface of your knowledge. Be at Raven Roost today at sundown to embark on a journey of knowledge no other wizard has had the chance to discover.
Druid
*
Haven’t you been idling long enough? Be at Raven Roost today at sundown, to finally do something for this cursed land.
Paladin
*
For your honor, and your god, be at Raven Roost by sundown today to help the weak and help keep evil at bay.

Each character went to Raven Roost. Shivetya camped in a tree and checked out the tower, while the druid turned into a bird and kept watch. The wizard and paladin rode together in his cart, although didn’t discuss much

Each character met with a slender man who was the one running the show, he told them it’d be ready shortly and to sit and wait for a bit. They could check out anything they wanted, just could not go upstairs. After a bit of a wait (Wizard and Paladin played a dice game called “The 10 bones” or something. Game objective was to roll a central die, then each player gets their own die, each player rolls and tries to meet or beat the central die. If they do, they get one of 10 “tokens” from the center. Player with the most tokens after the tokens run out wins. ) they are invited upstairs to a tournament. They each were given one of 3 colors that matched to a colored “challenge” the challenge was to fight the others in their area and be the last man standing or demonstrate skill in some way. All 4 killed those that were in the chambers around them with the only exception being a single human competitor that Shivetya chose not to kill (knocked out).

After winning the tournament they players were told to wait until midnight when their prize would be given to them. Shivetya and the druid did not wait, instead they secretly followed the Human and the tournament leader to where they met with someone privately and prior to the meeting discussed the 2 grand in gold they were about to make. Shivetya upon hearing about the gold and seeing the mysterious man meet and give them something and leave, shot and killed the human next to the leader. The leader then showed he was unarmed and requested not to be hurt. He bribed the group to leave them alone for an ornate dagger and some gold.

Shivetya and the druid walked back, only to find some people preparing the tower. After a bit of waiting and talking about the events that just occured, the party was invited upstairs to claim their prizes. All 4 went up and all 4 opened their treasure chests. Shivetya waited until last to open his chest after noticing that the other 3 appeared “frozen in time”. He wrote a note and left it on one of the other character’s shoulders. The note said “I know this is a trick, but I’m going along anyways just to see what happens”.

After all 4 chests were opened the party was teleported to another area that seemed very dark and dismal. In each of their chests were the words “Sorry for the deception, please see the wizard for more details”. Unfortunately, when they arrived, there was a mess of blood on the ground and no signs of a wizard. After tracking the blood through the woods and drawing a map of their area, they found their way to a little house in the middle of a forest clearing. They talked with the owner of the house for a bit and eventually found that he was keeping a person hostage inside his home. In addition he had several allies with him in his house as well (6 in total including him) The owner explained that the lady was a heretic and that she was to be escorted to the King of Averish for punishment. After talking with both the owner and the hostage (who’s name has yet to be revealed), they decided to travel with the group to the north where the king is. The hostage revealed that some of her teleportation magic caused 46 people from Averish to disappear. After getting outside the house however, the rogue tried to fake that he was afraid of a large noise coming from the woods (A fake sound created by the druid) and ran away into the woods. After about 20 seconds of hiding in the woods, Shivetya started taking shots with his bow to try and weed out the group. This angered the group and they attacked the adventurers.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.